Check out our BOOM 2023 Projects!
Mitchell Gray, Jacob Kerr
Cornell MeetUp is a multi-platform website that allows users to message friends and see their friends' location in real-time. Users create their own accounts and can join groups. Groups have their own chats and maps. It allows users to better plan events and meetups with friends/organizations. On-map event pins are planned to come soon.
Eatery Blue: The refined dining app for Cornell
Matthew Wong, Mateo Weiner, Jennifer Gu, Emily Hu, Kathleen Anderson
What should we get for food? With 10 dining halls and 20+ independent eateries on Cornell’s campus, it can get hard to track where, when, and what to eat. Eatery Blue is an app that provides quality and up-to-date menus from all campus dining halls, cafes, and restaurants. Our seamless user interface and integration with the GET app provide a smooth experience so all members of the Cornell community can efficiently plan their next meal.
Kevin Ram, Ryan Ho, Junkai Zheng, Matthew Liang, Andrew Chen
A machine learning/AI program that allows users to generate, explain, and debug code. Made with Flask/Python and the openAI API. Created as an introduction to Python programming for new indivduals.
Minto is a Chrome extension that redefines productivity, by keeping track of your work through mints. Earn a mint for every minute you work. Spend mints on rewards you create. Customize rewards and prices to maximize your productivity. Minto also incorporates tools like website blocking and gamified to-do lists to further enhance your productivity.
Lauren Greenhill, Maria Boza, Nicholas George, Jonathan Ma, Duncan McDonald
Alpha is a rapidly developed, low-cost 1U CubeSat mission to verify the performance of a highly retroreflective material for light-sail propulsion. Flight software for this project is responsible for processing sensor input, transitioning between mission modes, and handling data sent between the CubeSat and the ground station. Using PlatformIO and a Teensy microcontroller, the flight software is written completely in C++. Alpha plans to launch in January 2024 from the ISS.
Adele Smolansky, Alexa Prague, Juan Delgado, Sahar Sami, Sophia Tan
AI-Learners is a math tool that helps kids with all abilities learn math through adaptive online games and analytics. We provide 70+ games in the PreK-2nd grade level to help students improve foundational math skills. The math games are accessible and engaging for students with physical, cognitive, and behavioral disabilities and are compatible with all assistive technology. To help parents and educators support their student’s learning, AI-Learners also provides comprehensive analytics.
The Bookkeeper is an inconspicous device designed to help users focus. Looking like an ordinary stack of books at first glance, when the top book is taken a compartment opens up to store your distracting devices. It then allows the user to focus on forming a reading habit and sublty alerts them when a goal time has been reached.
Earth Legislator is a web portal with ecocentric (or “Earth-centered”) legal models that legislators, activists, and others can easily customize and download. It also features customizable letter templates, toolkits, and other resources, making it easier for anyone to help ecocentric legal movements flourish across the globe. Legislators and activists and use these high quality laws and letters by presenting them to local and national governmental bodies to further push eco-centric legislation.
Elliot Kikm, Youn Sung Huh
An AI-powered personal website generator that creates customized websites for individuals, leveraging artificial intelligence to optimize design, content, and user experience. Our goal is to provide an easy and efficient way for anyone to create a professional-looking website without the need for technical skills or extensive time investment.
Scooped- a more affordable and safe way to travel
Aarushi Singh, Kate Liang, Melika Khoshneviszadeh, Michelle Dong
Cornell students want affordable, convenient, and safe ways to travel to and from Ithaca. Currently students struggle to find options because many students don’t have cars, and they don’t feel safe getting rides from existing rideshare groups. As a result, Scooped strives to be an integral part for every college student that’s trying to explore cool places within Ithaca and beyond by connecting students that are traveling to similar locations and optimizing this traveling process.
Gonzalo Gonzalez, Justin Ngai
Can you outbuild your friends in the competitive and cutthroat world of small-home construction? Do you handle endless requests from eccentric clients that clearly know nothing with grace? Find out who among you can assemble the most buildings in the least time with a shared pool of building resources. Build walls, haphazardly pile on roofs, and steal wood from your friends. Best of all, see who can achieve the status of…STILL EMPLOYED.
Understanding food consumer behavior is critical to addressing food-related health inequities. This research is a pilot study in the use of Virtual Reality as a tool to understand food consumer behavior in an urban food environment. It uses a multi-stage VR simulation with a participant group of 11 people to examine behaviors.
Francisco Kyriacou, Ankit Lakkapragada, Emily Hong, Matthew Karwan, Joseph Tung
A Martian must swing through dangerous rotating worlds to collect resources essential for their dying home planet’s survival. With adept rope maneuvering, they must evade hazardous space matter and avoid falling into the abyss.
Sarang Pramode, Jiahao Dong
NYC seeks to produce a digital simulation of each street tree in NYC and quantify its local shading benefits, study the distribution of these benefits in the city, and develop tools to inform more equitable and effective future tree planting strategies.
We are building an interactive toolkit to help urban planners and researchers to quantify trees as an infrastructure in cities. We have also built a pipeline to classify raw lidar files.
Liam Du, Zach Seidner, Isaac Han, Amy Ge, Vin Bui
Volume’s mission is to better connect student publications and organizations with students by making it easy and accessible to digest student-created content. Volume strives to centralize all student-created content, such as publications, magazines, and organization flyers, into one mobile application.
Hsin-Ming Chao, Mengye Zhu, Shuwen Jiangm Yudi Chen
Our project is a music reader/player that simplifies music composition using seven buttons corresponding to different colored lights and musical scales. Users can compose music by pressing buttons and seeing colors marked on a sheet. They can then roll up the sheet and reinsert it for playback. The machine uses a color sensor to recognize the music scores and play accordingly, creating an innovative and user-friendly experience.
Kelly Chen, Juntao Ren, Neha Sunkara, Max Pace, Nathaniel Chin
PoRTaL (People and Robots Teaching and Learning) is a group dedicated to enable robots to work seamlessly alongside human partners in daily scenarios. Featuring HAL, our advanced robot manipulator, we will demonstrate how our robot is able to learn low level skills such as grasping an object via human demonstration. Join us for hands-on experience with HAL and learn more about our research on imitation learning, decision making and human-robot interaction.
Junyu Wang, Eddie Chi, Vanessa Tam, Nancy Duong, Joyce Wu
Resell is an app that empowers Cornell students to sell their spare items or purchase affordable items from others. The app features chat, negotiation helper, availability sharing for easy transactions, filters and favorites for efficient browsing, and personalized suggestions to help users find exactly what they need. If an item is not immediately available, our platform also offers an item request feature. Our goal is to promote resource utilization and support sustainability at Cornell.
Ithaca Hunt App
An application design for first-year students new to Ithaca. The app concept facilitates a cycle of community engagement by connecting students to other students and local businesses. Explore off-campus events and activities that suit your academic schedules and interests, and earn points by attending and writing reviews to help others decide on their next destination and supporting local businesses. As you accumulate points, earn badges and aim for gift card prizes at the end of the semester.
Designing for Interactivity in the Johnson Museum
Lyss Eng, Roxanne Tanenbaum, Vinkie Huang, Emma Chase
Our project seeks to solve the problem of disinterest and disengagement in art galleries, by creating a more interactive and playful experience for museum-goers. By utilizing human-centered research design methods, we gain a deep understanding of visitor behavior, frustrations, and pain points when visiting a museum. We aim to entice visitors to return to the same museum by offering a more engaging and memorable experience.
Novel BI Solution for Unified & Real-time DW Proce
BI solution involves mapping and extracting data from disparate process log repositories into a unified dimensional model staged in a AWS Redshift data lakehouse, utilizing ETL design and implementation using Python and WhereScape code. This would then feed a Tableau dadashboard that allows simultaneous and real-time monitoring of all processes.
Combat Robotics at Cornell Video Game
Maya Zamor, Linda Hu, Lucien Eckert, Colin Rodriguez, Sardor Rahmatulloev
Combat Robotics at Cornell's Marketing subteam always looks for new and innovative ways to promote the team. One way that we do this is through our video game, which gives our website visitors the opportunity to interact with our robots virtually and learn their skills.
Bi-abduction with Outcome Logic
Formal methods exist for finding bugs in programs using existing logical foundations; however, these approaches cannot be easily generalized to probabilistic and other contexts. The focus this year was on exploring static analysis algorithms for programs using Outcome Logic, a new logic created by Noam Zilberstein. The work being presented at Boom is an algorithm for unifying preconditions of two nondeterministic branches and work on an algorithm for generating OL triples describing programs.
E-Waste Recycling on Campus
Ana Suppe, Griffin Blotner
Our project aims to initiate a collaboration with the CoE, CIS, CSO, and Student and Campus Life to increase accessibility to free home and office e-waste recycling. Considering the amount of e-waste generated on a college campus, it is important to have an e-waste collection system that is both accessible and free of charge. This initiative could set Cornell apart for its sustainability efforts to combat the planetary and humanitarian issues of toxic trade.
Haoxuan Zou, Jiarui Fang
Eudaemon is a futuristic 2D combat game in which the player could switch between two characters, Momo and Chiyo, to beat the levels with combined strategies. The gameplay is unique in that, to fight the enemies, the player needs to approach Momo, who can only dash to dodge the enemies, to them to gain spirits and transform into Chiyo, who can fight them off. The game is built in LibGDX with various features such as Enemy AI, camera follow, Box2D, etc.
Pinxian Lu, Khozoda Umarova, Ray Zhou
Xenophobia, the negative attitudes against foreigners, has been prevalent in the online world. Our project seeks to develop Machine Learning models that can discern both overt and subtle expressions of xenophobia on Twitter. The dataset used is produced by our human labelers over a period of 2 years. We also designed a 7-scale meter, with explanations and examples, enabling the classification of xenophobia in a quantifiable way, facilitating labeling by both human labelers and ML models.
Shiman Zhang, Emir Polat, Lin Jing Liu, Haonan Peng
Have you ever felt like a movie's story and setting were so compelling that you didn't want it to end? Our website lets you live in the world of the movie even after the credits roll. Simply input the name of your favorite film and experience it in a whole new way with CinemaSonic - the website that helps you curate the perfect soundtrack to keep the magic of the movie alive!
Go Green App
Green is a minimalistic app that encourages users that their microactions will make a macro-impact on the environment. By showing statistics on how much carbon they offset through each sustainable action, the app uses gamification and education to make going green easier one small step at a time. Ultimately the goal is not to use the app to track habits, but to have those habits naturally built into the user's day to day lifestyle. Green focuses on simplicity over fancy carbon counting metrics.
Lofi hip-hop music has seen a meteoric rise in its use as background music for studying - for example, in the lofi hip-hop radio on Youtube by label Lofi Girl. My project serves to create AI generated lofi music through diffusion models (used to create AI-generated artwork) and transformers (used in ChatGPT). As such, my product provides the listener with continuous novel music (never heard before), which is perfect for studying, and serves as a starting place to expand to other genres.
CURRENTS: Infrastructure-free HVAC Optimization
Currents is an infrastructure-free HVAC optimization system for single occupancy spaces. The Currents system reduces inefficient usage of heating and cooling in unoccupied spaces by connecting to a user’s calendar. The user-friendly app uses predictive machine learning to ensure the user’s room is at the temperature they’d like when you return. Uniquely, Currents operates effectively without historical data, as our thermodynamic model uses physical room attributes to make accurate estimates.
Marya Kim, Justin Guo, Jonathan Kim, Dennis Quizhpi, Elvis Marcelo
Uplift gives Cornell students the tools they need to build a habit of physical activity using campus resources. Students can easily check gym hours and occupancy, explore fitness classes and activities based on their needs and interests, and log their progress over the course of a semester or academic career. Uplift aims to show every Cornell student that it can be easy to integrate physical activity into their personal daily life, regardless of their schedules, experiences, or interests.